From Linear Stories to Living Worlds: The Evolution of Narrative Design in Modern Games By Michael Mumbauer, San Diego, CA

How Game Stories Used to Work When I first started working in games, storytelling followed a familiar path. Stories were mostly linear. You moved from beginning to middle to end, with carefully scripted moments along the way. Players experienced the same scenes in the same order, and the challenge was making that journey as engaging […]
Why the Future of Television Will Look More Like Game Development Than Film Production By Michael Mumbauer, San Diego, CA

Standing Between Two Industries I have spent my career working across film, television, and videogames, and one thing has become increasingly clear to me. Television is changing, not just in what we watch, but in how it is made. The tools, workflows, and expectations that once defined traditional TV production no longer fit the way […]